Fall 2016 Courses

See also updated course listings at UNC-CH and Duke.

  • ENG 583 Studies in Composition and Rhetoric
    Ding, 3 credits, Mo 1:30 - 4:15pm, 00012 Winston Hall
    Recent topics have included: Digital Media Theory, Introduction to Humanities Physical Computing, and Emerging Genres
  • ENG 587 Interdisciplinary Studies in English: Introduction to Digital Humanities
    Topic: Thinking with Things: Multimod
    Burgess, 3 credits, TH 6:00-7:15pm, 125 Tompkins Hall
    An introduction to the field, methods, tools, and professional landscape of digital humanities in practice.
  • CRD 702 Rhetoric and Digital Media*
    Gallagher, 3 credits, Mo 6:00-8:45pm, 125 1911 Buiilding
    Intensive critical study and evaluation of the conceptual vocabulary of rhetoric and its application to digital communication and digital media. Focus may include the following concepts: community, genre, figuration, argument, narrative, dialogue, deliberation, topoi, pathos, ethos, kairos.
  • HI 534 The Theory and Practice of Digital History
    3 credits, T 3:00-5:45pm, 243 Withers Hall
    Introduces students to the theory and practice of digital history. Students will examine theoretical scholarship on digital practices in history, exploring issues of capacity, accessibility, interactivity, and hypertextuality. Students will critique examples of digital history including digital archives, exhibits, scholarships, and teaching resources, and then apply conceptual knowledge in the creation of their own digital history projects.
  • COM 537 Gaming and Social Networks
    Taylor, 3 credits, W 1:30-4:15pm, 213 Winston Hall
    Exploration of inter-relations among mobile technologies (cell phones, PDAs), location-based activities, and playful/social spaces. Investigates: (1) the definition of basic gaming concepts (community, narrative, play, and space); (2) the history of games as social environments, with particular emphasis on multi-user domains (MUDs); and (3) the definition of games, which use the physical space as the game environment, such as pervasive games, location-based games, and hybrid reality games. Discussion of inter-connections among games, education, and art.
  • CSC 116 Introduction to Computing - Java
    8 sections, date, time, and instructor vary, 3 credits
    An introductory course in computing in Java. Emphasis on algorithm development and problem solving. Careful and methodical development of Java applications and applets from specifications; documentation and style; appropriate use of control structures; classes and methods; data types and data abstraction; object-oriented programming and design; graphical user interface design.
  • CSC 281 Foundations of Interactive Game Design
    Julio, 3 credits, MoWe 9:35 - 10:25am, 434 Daniels Hall
    Surveys history, technology, narrative, ethics, and design of interactive computer games. Work in teams to develop novel game designs and computer games. Introduction to the interplay of narrative, technology, rule systems, play and culture in the creation of interactive games. Programming experience not required.
  • ADN 502 Advanced Visual Laboratory***
    11 sections, date, time, and instructor vary, 3 credits
    ADN 502 is a general title of Advanced Visual Laboratories under the supervision of an Art and Design faculty member to provide intensive experimental work in various phenomena and disciplines related to design.
  • ADN 503 Graduate Seminar in Art and Design
    2 sections, date, time, and instructor vary, 3 credits
    Seminar introduction to research in art and design, addressing theoretical, historical, and methodological contexts for individual exploration. Reading, discussion, and presentations will emphasize current work and concept development in all art media. Methods of examining idea sources, process, documentation, critiquing, speaking, and writing about visual concepts.
  • ECI 546 New Literacies and Media
    2 sections, date, time, and instructor vary,3 credits
    Critical analysis of new literacies that are prompted by emerging technologies and participatory media in K-12. Design and application of new literacies and media instructional practices to literacy curriculum and other discipline areas.