Spring 2018 Courses
Search also via the NC State course catalog. See also updated course listings at UNC-CH and Duke.
ENG/COM 395 Digital Rhetoric (and Writing) with Arduino and Processing
For digital rhetoricians, it is incumbent on us to expand our ability to write and speak well by learning how to create interactive objects and event-spaces. Over the course of this semester, you will gain practical knowledge and experience developing touch-based, interactive projects. You will learn how to use a capacitive touch sensor with conductive paint to create novel, interactive interfaces, to code in Processing and Wiring/Arduino, and to use software libraries associated with Processing to add video, sound, text, and image to your projects. Throughout this course, you will work individually and collaboratively on projects. (Grad students can take this as a DIS.)
Mon/Wed 8:30 AM - 9:45 AM 110 Tompkins Hall Rieder, David M
ENG 519 Online Information Design and Evaluation
Concepts and practices related to multimedia information design, information architectures, human-computer interaction, and genre for complex websites.
Thurs 6:00 PM - 8:45 PM 126 Tompkins Hall Walls, Douglas M.
ENG 543 Introduction to Digital Humanities
This course invites students of all technical abilities to explore the ongoing digital transformation of resources, tools, and methods in the humanities. As an introduction, this course is a gateway into a variety of representative subfields in digital humanities. It is designed to generate curiosity about how this emerging arena of scholarly activity might intersect with students' own disciplines, research interests, and pedagogies. It aims to provide a working knowledge of: 1] backgrounds of new media and humanities computing, 2] debates and outlooks for the digital humanities today, as well as 3] hands-on experience collaborating on, creating, and critiquing digital humanities projects.
Mon/Wed 11:45 AM - 1:00 PM 2 Winston Hall Fyfe, Paul
COM 537 Gaming and Social Networks
Exploration of inter-relations among mobile technologies [cell phones, PDAs], location-based activities, and playful/social spaces. Investigates: [1] the definition of basic gaming concepts [community, narrative, play, and space]; [2] the history of games as social environments, with particular emphasis on multi-user domains [MUDs]; and [3] the definition of games, which use the physical space as the game environment, such as pervasive games, location-based games, and hybrid reality games. Discussion of inter-connections among games, education, and art. By permission of department.
Wed 4:30 PM - 7:15 PM G108 Caldwell Hall Taylor, Nicholas
COM 598-002 Politics of Infrastructure and Software
Undersea cables. Server farms. Shipping containers and logistics. To understand the politics of daily life today means understanding the political and ecological power of these technologies. Through them, digital media and software intervene in shaping our world through materialities that remain invisible to the daily experience of most individuals, all while reshaping labor, perception, knowledge, sovereign boundaries, and the ecology of the planet itself. How can we address these technologies? Study them? Change them? This course examines a wide range of recent theoretical and historical approaches to infrastructure, software, and media, intended to help students begin theorizing and imagining ways to intervene in the agencies of these central actors of today’s digital culture.
Thurs 1:30 PM - 4:15 PM G115 Tompkins Hall Bollmer, Grant
CSC 116 Introduction to Computing - Java
An introductory course in computing in Java. Emphasis on algorithm development and problem solving. Careful and methodical development of Java applications and applets from specifications; documentation and style; appropriate use of control structures; classes and methods; data types and data abstraction; object-oriented programming and design; graphical user interface design. [multiple times; see course catalog]
CSC 281 Foundations of Interactive Game Design
Surveys history, technology, narrative, ethics, and design of interactive computer games. Work in teams to develop novel game designs and computer games. Introduction to the interplay of narrative, technology, rule systems, play and culture in the creation of interactive games. Programming experience not required. Enrollment restricted to students with at least sophomore status.
M/W 11:45 AM - 1:00 PM 434 Daniels Hall Martens, Chris
ADN 502 Advanced Visual Laboratory
ADN 502 is a general title of Advanced Visual Laboratories under the supervision of an Art and Design faculty member to provide intensive experimental work in various phenomena and disciplines related to design. [multiple offerings; see course catalog]
ECI 512 Emerging Technologies for Teaching and Learning
Examination of emerging technologies as applied in educational settings with a focus on related research, case studies, theoretical underpinnings, and strategies for effective integration.
Distance Education-Internet McKeown, Julia O'Neal
ECI 514 Multimedia Design and Applications in Instruction
Examination of learning theories and research-based principles for multimedia design to select/apply appropriate digital resources and create maximally effective educational products.
Distance Education-Internet Evans, Michael Alan